Enter your invitation or sign in to your invited account.
Sign in to your invited account, or redeem an invite to create one.
Confirm your invitation to continue.
Extract the complete archive. Keep the game and its libraries together.
Open the game and sign in with this same invited account.
Choose Single player for your local world, Official server for the shared world, or Play with friends.
The demo needs one-time online invite activation; single player then works offline. Online worlds require current invite access. Downloads cannot be resumed; request a new download if a transfer is interrupted.
Email updates are open to everyone and do not grant demo access.
01 / The experience
Space is a place you work in.
The game concept takes you from the launch deck to the cockpit to the vacuum outside. The demo is evolving; the current game panels show the available tools and controls.
01
Build the ship you want to fly.
Connect crew spaces, cockpits, cells, drives and landing gear in a modular workshop. Arrange your ship, check its mass and thrust, then finish the work with your construction tool. Revisit the workshop on the pad or in orbit.
Build · Repair · Dismantle
02
Feel the distance between up and orbit.
Take manual control or use flight assistance. Manage thrust, attitude and supplies while gravity, atmospheric forces and contact shape the flight. Open orbital instruments alongside your ship to see where your trajectory leads.
Pilot view · Chase view · Orbital instruments
03
The spacecraft is a place, too.
Leave the pilot console and move through connected compartments. Operate hatches, watch cabin pressure and use an airlock before stepping into EVA. Powered hover boots help you move around the worksite and outside the ship.
Walkable interiors · Airlocks · EVA
04
Keep a history. Try another approach.
Manage launch sites and vessels through Future Earth. Use checkpoints and recovery history to revisit a flight or a construction decision. Explore solo, or enter shared play with other pilots.
Fleet & sites · Recovery checkpoints · Shared play
02 / Your first flight
Start on the ground. Learn by doing.
Begin with a local world. Keep a checkpoint before experimenting, and follow the current in-game controls as the demo develops.
01 / Get started
Choose your world.
Confirm invite access, then choose your mode. Single player keeps your world on this device, with New and Continue choices.
02 / Get started
Prepare a spacecraft.
Use the World panel to choose a destination and open a world. Create a ready vessel or an empty workshop, then select your vessel from the fleet.
03 / Get started
Learn the controls.
Use the game’s Play panel for movement modes and flight instruments, and Build for construction. Follow the current in-game controls before attempting a flight.
04 / Get started
Keep a checkpoint.
Save your single-player world before experimenting. Load restores that saved world. Earlier browser flight saves cannot be imported.
Single player and online worlds +
Single player uses saves on this device. Online worlds are managed by their hosts. An invited account enables the demo. Signing in does not upload your local save or import earlier browser saves.
03 / On the horizon
A foothold on Earth. A future in space.
The game begins with spacecraft, worksites and orbital flight. The longer-term ambition is a universe where the things you build give you reasons to travel.
These are future directions. The demo is still developing; priorities and availability can change.
Refine the foundation
More capable flight & machinery
Deeper spacecraft handling, landing gear, atmospheric flight and more useful equipment, with clearer guidance for new pilots.
Expand the work
Jobs, resources & orbital industry
Delivery objectives, inventory-backed construction, mining and resource processing, with more reasons to build together.
Extend the journey
New workplaces & destinations
Richer station operations, Moon missions and, further ahead, wider solar-system exploration.
Before you go
A few useful things.
What kind of game is this?
A first-person spaceflight and construction sandbox about building, operating and recovering spacecraft. The demo is developing. The 3D showcase lets you explore its spacecraft before entering the game.
When can I play?
The demo is available by invitation. Email updates are open to everyone.
What can I explore right now?
Rotate and zoom the Wayfarer V3 preview above, and use its buttons to operate the hatches and landing gear. The flight guide above explains how to begin.
Will earlier flight saves carry over?
The demo starts with a new save system. Earlier browser flight saves will not be imported. Keep any existing backups for your records; they are not required to use this introduction or receive updates.